
The company went on to say that launching the feature with The Elder Scrolls V: Skyrim, which has an "established, years old modding community," was not the right place to start. "But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim's workshop." We wanted more great mods becoming great products," Valve said. "We thought this would result in better mods for everyone, both free & paid.

The company on Monday said its main goal was to give mod makers the opportunity to work on their wares full time, and to encourage developers to provide better support for people who use their mods. There was even a petition asking Valve to remove paid content on the Steam Workshop, which garnered some 133,010 signatures. The move didn't exactly sit well with gamers, many of whom took to social media and Valve's forums to argue that mods remain free. The controversy started last week when Valve started letting developers sell their game modifications, also known as "mods," in the Steam Workshop. Valve said it would issue full refunds to anyone who purchased a mod. It's obvious now that this case is different." We've been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they've been received well. "It's clear we didn't understand exactly what we were doing. "We're going to remove the payment feature from the Skyrim workshop," Valve wrote in a blog post Monday. Just four days after Valve began supporting paid mods, the company announced it is killing off the feature based on negative user feedback. How to Set Up Two-Factor Authentication.


